Thursday, April 28, 2011

Goodbye Single Player Portal 2

Ahhhhh I wish I could talk more about Portal 2 but I don't want to ruin the ending for anyone. I just want to say that it was EVERYTHING I could have possibly asked for. I'm very used to playing games like Little Big Planet or Soul Calibur or any Mario game, and while you get emotionally attached to those characters to some level, Portal 2 is different. Maybe I'm weird but it was much easier to identify with Chell and really actually yearn to escape.

It reminds me of my game design classes and getting grilled week after week on our game pitches. We had to show that our game would be fun, replayable, unique, and make the player connect to the story. Valve (makers of Portal & Portal 2) are geniuses when it comes to this. They have a great sense of humor, they have a compelling story, great & unique game mechanics, they make the player feel smart, and they get you invested. I can't wait for Ariel to finish it so we can play co-op mode together and actually talk about it. I almost love watching her play Portal & Portal 2 as much as I loved playing them myself. She has a wonderful sense of humor and watching her react to the game makes me laugh all over again.

Back to WoW for now I suppose...
Patch 4.1 dropped on Tuesday and now, THANKFULLY, they changed the daily heroic mechanic so you can run 7 heroics in a week (at anytime) rather than having to run one a day for valor points. I'm earning a lot more valor points now.

Sarah hit lvl 80, so it's only a matter of time until she joins us in 85 heroics. Whenever she wants to run some regular dungeons I will definitely tank for her. Regulars don't scare me too much, and by the time she's ready for heroics so will I (as a tank).

I have another topic I want to write about but it's a big jump from this topic and rather long, so onto a new post I go!

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